

The Perception bobblehead can be seen on a bookshelf in the building called the Museum of Dave. Perception: In the northeastern corner of the Capital Wasteland, players will find a small community known as the Republic of Dave.If you choose to blow up the town during the quest ‘The Power of the Atom,’ then the house will be destroyed alongside the item. You have to pick an Average lock to get inside, after which the Strength bobblehead can be found on the desk in the second-floor bedroom.


Strength: As soon as you enter the town of Megaton, Sheriff Lucas Simms’ house can be seen to your right.These are all of the bobbleheads that increase your stats. S.P.E.C.I.A.L Bobbleheads Charisma Bobblehead. Or better yet, preemptively leave room for the boosts. If players go hunting for these collectables, we highly suggest that they do this before maxing out their characters. It should also be noted that if an ability has already been upgraded to the maximum value, then collecting its corresponding bobblehead will have no effect. Specifically, Stats are only increased by 1 point a total of 10 points boosts each while skills. stats, while the remaining 13 improve your Character Skills. This article uses material from the “Vault-Tec bobblehead”, “Bobblehead – Strength”, “Bobblehead – Energy Weapons”, “Bobblehead – Medicine”, “Bobblehead – Repair” and “Bobblehead – Small Guns” articles on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.Out of the 20 Fallout 3 bobbleheads in the game, 7 increase your S.P.E.C.I.A.L. The entrance (a large boulder) is below a party banner that is lit up at night. Rockopolis: An unmarked location due west of Smith Casey's Garage, and due north of Girdershade. *If Megaton is destroyed during "The Power of the Atom", this bobblehead will be unobtainable. The switch for the utility door to access the armory is found on the 3rd floor that can only be reached by going through the Depot Training Wing and Depot Offices. National Guard depot: National Guard Armory, sitting on a shelf in the sealed storage room in the basement. *It is possible to get locked out of Evan King's house forever if the you fail a "force lock" attempt, making the bobblehead unobtainable, unless the you have the Infiltrator perk. It will be in the center of a room near the exit to Dunwich Building.Īrefu: Evan King's house (requires 50 Lockpick, no Karma cost). *The bobblehead can be obtained during "Future Imperfect", "Escape!", or "Trouble on the Homefront", but after all three quests are complete, the Vault will be permanently sealed (unless all people in the vault are killed or the vault is sabotaged).ĭunwich Building: Go through the Dunwich Building to get to the Forsaken Dunwich Ruins which lead to the Virulent Underchambers. In Trouble on the Homefront, it will be on a small cart in front of the blood spattered window. *Be sure to grab it before entering the Control Room on the way to see President Eden, as there is no returning for it after that point.īethesda ruins: Bethesda Offices East, second floorĪrlington Cemetery North: Arlington House basement

Printable Checklistįallout-3-Bobblehead-Locations.pdf (1573 downloads)įort Constantine: CO Quarters (little bungalow), basement This requires waiting until level 30, however, which could handicap you for most of the game. to 9, so collecting all bobbleheads after taking the perk makes all stats raise to 10. “Almost Perfect” raises all S.P.E.C.I.A.L. With the addition of the “Almost Perfect” perk that becomes available when level 30 is reached, (Broken Steel add-on required) it is tempting for advanced players to wait until they can use this perk, then collect all Bobbleheads. Because of this, is inadvisable to max out any S.P.E.C.I.A.L.s before collecting the bobbleheads, as then the bobblehead will have no effect. statistics by 1 point, or one of the 13 skills of the player character by 10 points but not past the maximum of 10 (S.P.E.C.I.A.L.) or 100 (skills). Each bobblehead permanently increases one of the 7 S.P.E.C.I.A.L.
